Judit Aviñó

Experience

Education

2022
University La Salle

Digital Arts

In this university degree, I have gained a solid foundation in various artistic disciplines, including 3D art, illustration, sculpture, graphic design, and both 2D and 3D animation. This broad skill set has allowed me to develop a well-rounded approach to my work.

Experience

2023
Hotel Panorama

Hotel Recepcionist

Working as a hotel receptionist has greatly improved my ability to handle stress and enhanced my communication skills, allowing me to effectively manage guest interactions and challenging situations with confidence.

Design Skills

3D Modeling

70%

3D Animation

40%

Game Development

40%

Illustration

60%

Languages

Catalan

100%

Spanish

100%

English

75%

French

30%

Knowledges

  • ZBrush
  • Blender
  • Substance Painter
  • Photoshop
  • GDevelop

About Me

  • Age19
  • ResidenceSpain
  • e-mail4343judit@gmail.com
  • Phone+34 657 90 05 80

What I Do

3D Modeling

I'm passionate about 3D modeling, focusing on characters and assets that blend creativity with technical skill. Using Blender, I craft models, always pushing myself to improve with each project.

Game Development

I love creating immersive and interactive game experiences. I’m driven by a deep passion for game development and constantly push myself to craft better games.

3D Animation

I really enjoy 3D animation. It allows me to combine creativity with technical skills, and I enjoy every step of the process, from crafting fluid movements to adding personality and emotion to my creations.

Illustration

I have a deep passion for illustration, where I enjoy turning ideas into visually engaging pieces. For me, it's a way to express creativity while focusing on detail and technique, crafting meaningful visuals.

3D Modeling

Blender

3D scene of a horse stable.

3D scene of a T-rex and a pteranodon.

3D scene created in blender of Edd playing videogames in his room.

ZBrush

3D model of a roman armour and helmet.

I created a 3D model of a character from one of the paintings featured in the exhibition on November 29 at the MEAM. I chose the painting ‘Carl’ by Haitz de Diego and sculpted the elderly man depicted in the artwork.

This is the 3D model of the main character from the ‘How to Train Your Dragon’ saga, Hiccup.

Animation

2D Animation

Short animation of Baymax sitting on the ground, created in Blender.

Short 2D animation of a ball bouncing against a wall, created in Blender.

This short film aims to represent the fleeting nature of time: Irene wakes up on her birthday. Later, after celebrating it, she sees a monster that begins to chase her all the way to her room. When it catches her, she suddenly ages. The monster symbolizes time itself.

In colaboration with Laura de la Torre and Meritxell Tian Martinez.

3D Animation

Short animation of a stormtrooper walking cycle, created in Blender.

Short animation of spiderman doing parkour, created in Blender.

Game Development

Cat's Odyssey

Together with Txell Martinez and Emma Youngblood, we developed a game called Cat’s Odyssey featuring Bucky, a cat trying to drink milk but must overcome several obstacles. The full game consists of three mini-games representing these challenges. I created the mini-game where Bucky has to eliminate chickens and dogs blocking his path.

This is a video of the entire minigame I developed.

Mellow's Motion Quest

This project involved creating an interactive game. Together with my teammates, we designed a game where Mellow, the main character, performs exercises with the player’s physical movements. Throughout the project, I focused on coding, as well as modeling and rigging the main character, Mellow.

Illustration

Buba's Adventures

Buba is a turtle who wishes to be a different animal, but after realizing the challenges that come with it, she learns to be happy just the way she is.

This illustrated children’s book was a collaboration between myself and Roi Maynar, as part of a project called Cuentos para Todos. Our role was to create the illustrations for this story aimed at young children. The project was a great learning experience, allowing us to grow both artistically and technically.

The Mother of Dragons

I’ve always been captivated by fantastic creatures and dark, intricate stories, which naturally led me to love the iconic series Game of Thrones. Inspired by this passion, I decided to illustrate my favorite characters, Drogon and Daenerys. This artwork is the result of that creative journey:

Demo Reel

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